Weapon second and third bonus effects have been fixed.This is a fitting tribute to everything she has done for us over these many years. The Moogie Arrow was, of course, named after our Goddess Moogie and this addition to the game will be accompanied by her inclusion in the lore, specifically in the SF3 World Book Translation Project. Previously a game shark only item which enables the special attack Goddess Charm, which has the effect of a Charm spell. The Moogie Arrow was placed on the empty mountain top in Battle 16.They have been centered in all scenarios. The Status screen headers were previously skewed to the right.They are now Standard, Hard, Harder, Insane. Now they are properly in order of difficulty from left to right and “Difficult” has been renamed for clarity. Previously they were swapped such that “Hard” was to the left of “Difficult” in options. The order of difficulties “Difficult” and “Hard” have been fixed.Patched images now provide the build date as a consistent checksum date.Adventurous souls can still hunt it down and apply it separately. It was causing all sorts of issues in various places. The view mod has been removed as an option during patching.Ask in the forum or Discord about its use. Debug mode has been added as an option during patching. Lots to share about this release, so I’ll get right to the patch notes. Please let us know in the forum HERE if you have any issues or feedback. Otherwise, great achievement set so far.V24 is ready and is available using the button to the right. You must rush for the barrel to grab the Herb before anyone else while hoping that the RNG of the NPCs works in your favor.įor the time being until the perfect guide is written, I'd suggest splitting the Meticulous achievement into 2 different ones, one for barrel destruction and one for items. I'm also not sure whether certain cases like NPCs attacking barrels on their own count towards your achievement total.but it's definitely an issue how in Scenario 1 Battle 2, the recruitable characters in the middle of the map like to destroy the barrels right next to them, one of which contains a Medicinal Herb that is required for the Meticulous achievement. (only has battle maps, but is useful nonetheless) Here's another guide for item collecting for those interested. But if you feel up for dissecting multiple guides and juggling saves to tackle them, feel free. Since there are no other complete and thorough guides for item hunting, I'm personally not going to bother with the Meticulous achievements. I am sure there are even more item locations that are incorrect, since this happened twice in the first hour or so of gameplay in this 100+ hour game. THIS IS 's actually in Duncan's home, there are no items in Toby's home. Potion: In a treasure chest on the 1st floor of Republic camp Some examples within the first hour of gameplay. There are multiple item locations in the walkthrough that are incorrect, which may lead to some frustration. I recommend you use the Beetle Saturn core, though I believe the Yabouse and Kronos core should also work, though I can't speak from experience here.įor those of you using the excellent jumesyn guide: it's not the best for item hunting for the Meticulous achievements. Load those up in a Saturn core in RetroArch as you are hopefully familiar with. There you will find all the patches neatly in BPS form (which is VERY easy to apply) for v22 of the translation, which is the most recent one that works with the set. Thankfully, some of the folks here have uploaded the patches in much easier-to-use form on the RAPatches repo here. The tricky part is applying the patches to the discs, as the the translation project tried to be helpful in how they distribute the patches, but it actually ended up being way more complicated than necessary. All you need is the correct images of the the Shining Force III scenario discs (check out for a very detailed database of the known existing discs). This really shouldn't require all that much effort FinalFantasyFan.
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